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 Jon and Kama

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Jon 'Jondas' Whittle
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Posts : 11
Join date : 2014-09-08
Age : 27
Location : Faerie Woods

Jon and Kama Empty
PostSubject: Jon and Kama   Jon and Kama I_icon_minitimeTue Sep 09, 2014 10:52 pm

Jon 'Jondas' Whittle
M - b. 1804 - Present (1831, Age 27)

HP: 12
MP: 0

Base Stats (12 to Distribute)
STR: 4
VIT: 2
CON: 4
DEX: 3
AGI: 2
CHR: 4
LCK: 1

Int: N/A
Rep: 0 (+/-)
Arm: 0
Shl: 0
PCrit: 1.3%
MCrit: 1%

Class: Alchemist (16/20, An Alchemist of a fine caliber from the prestigious college of Bolos.)
- Class Benefits: When crafting, the player's DEX is raised by 2.
- Class Ability: Minor Transmutation (Capable of transmuting lesser metals into finer ones.)
- Class Goal: Creating the Elixir of Life.

Specialization: Fencing (9/10, Amateur Fencer. You've taken arms against ruffians and the sorts with an agile hand in swordplay, though you only dabble in the art of it. You are sure that you can improve.)
- Spec Bonus: When using swords, roll a d10. If a 1, 5, or 10 is rolled, deal 3 bonus damage to the target.

Equipment:

x1 Cane Sword (87/100, Item Slot: x2 Thin Metal Dart)
- Crafted with ornate silver fittings with a screw on the bottom that can be used to double the sheath as a dart blower. Darts have a minimum damage of 1 + d3.

Apparel Set:
x1 Fine Clothed Petty Coat + Breeches (14/20, The breeches are slightly charred at the bottom due to alchemic accidents involving sulfur and fire.)

Class Items:
x1 Alchemist's Satchel (10/10, 10 Item Slots)
- x1 Mortar & Pestle
- x1 Retort
- x1 Alembic
- x2 Glass Phial
- x2 Glass Phial
- (5 Unused Slots)

Miscellaneous Items:
x1 Bottle of Peasant's Cellar Wine (2/10, "It'll take a lot more than this to get a hangover.")

Backstory: Whittle was an inventor of solvents and potions at heart, playing with nature's laws and deviating many fruitful concoctions from the first day he laid his hands on the tools of an Alchemist. From Essence of Gorilla Rage to the Healing Solvents of Bark Sweat, he managed to grasp all the concepts. Even as the world is beginning to turn heavily to gunpowder, Whittle still practices fencing with his hidden sword. As for his nickname, Whittle has a harmless allergy to many of the ingredients that he works with. Part of this allergy causes his eyes to turn yellow, mimicing the signs of liver failure, also known as 'Jondas'.

___

Kama Dal Dae
M - b. 1809, Age 22

HP: 15
MP: 0

Base Stats (12 to Distribute)
STR: 2
VIT: 3
CON: 5
DEX: 5
AGI: 3
CHR: 4
LCK: 1

Int: N/A
Rep: 0 (+/-)
Arm: 1
Shl: 0
PCrit: 1.5%
MCrit: 1%

Class: Genteel Thief (10/20, Amateur Swindler. You've got a bronze tongue and deft hands, and you're on the way to becoming something much better. Experiences growing up have allowed you to be one of the fancier thieves, using your mind and wits in addition to your stylish brandishing of weapons to achieve your goals and treasures.)

- Class Benefits: Passively raises Charisma and Dexterity by 1.

- Class Ability: Cynical Persuasion (Your knowledge of reality allows you to more easily cheat people out of their false happiness and lies, bringing them closer to the truth and you closer to your personal motives. Passively raises Charisma by 1.)

- Class Goal: To reach the top in a way that best suits one's motives, be it through enterprise, materialism, or self-worth.

Specialization: Trick Knife Throwing (9/10, Amateur Trickster. You're better at playing with small, sharp things than you'd ever imagined. Close combat comes naturally to you, and you're capable of performing some stylish acts, but there's more to your skills that you've yet to achieve.)

- Spec. Bonus: All rolls involving Dexterity have a +1 modifier.

Equipment:

Spec. Items:
- 1x Chain Knife (87/100, Knives that all squabblers and wrenches wish to behold in their everyday muggings. A black hilt finds itself decorated by a gold engraving of a laughing buddha who sits upon the beginning of the steel blade. His tears of joy sink down upon the flat of the steel, curving within its deadly design to create aerodynamic blood grooves. A detachable chain connects to the end of the hilt.) (Wounds caused by this weapon cause the enemy to suffer +1 total bleed damage.)

- 1x Arm Guard (14/100, A shoddy guard made of weak leather bindings. It fits snugly on the arm, but its means of protection are not so fitting.) (1 Armor)

Class Items:
- 1x Breezy Clothing (15/20, Dark and loose-fitting robe-like attire that allows for quick and stealthy movements even in the midst of combat. One of the finer woven garments of the middle class, this is often not found in the poorer districts. Contains many pockets within the chest of the robe for hidden items.) (10/10, 4 1-Slot Hidden Chest Pockets, 2 1-Slot Hidden Lower Back Pockets.)

- 1x Lockpick Case (2/10, A small case usually found on petty burglars and inexperienced lockpickers. Can hold up to 4 lockpicks or can be a makeshift container for a small 1-slot item. Fits in a pocket.)

Miscellaneous Items:
- 1x Wooden Pipe (5/10, A wooden pipe of intricate design. The bottom of the bowl has a latticed metal filter, allowing the user to suck in flame from the bottom and fresh air from the top for a perfect hit.)
- 1x Grass Stash (4/10, A small linen sack designed for the containment of certain substances such as tobacco and grass. Has four 1-gram slots.)
- 2x Buddha Grass (10/10, The finest grass you've ever laid your eyes on. You don't even know how you managed to get grass this good, but you're too gone to think about it. Make it last.) (Using Buddha Grass lowers STR, AGI, and DEX by 1. Raises CHR by 3 until effects end.)
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